Skip to document

Strategic decisions for multi-sided platforms

Supporting documentation
Academic year: 2019/2020
Uploaded by:

Comments

Please sign in or register to post comments.

Preview text

REPRINT NUMBER 55225

WINTER 2014 VOL NO.

Strategic Decisions for

Multisided Platforms

####### By Andrei Hagiu

Please note that gray areas refl ect artwork that has been intentionally removed. The substantive content of the article appears as originally published.

SLOANREVIEW.MIT

####### STRATEGY

WINTER 2014 MIT SLOAN MANAGEMENT REVIEW 71

MULTISIDED PLATFORMS (MSPS) are technologies, products or services that create value

primarily by enabling direct interactions between two or more customer or participant groups. Prominent examples of MSPs and the participants they connect include Alibaba, eBay, Taobao and Rakuten (buyers and sellers); Airbnb (dwelling owners and renters); the Uber app (professional drivers and passengers); Facebook (users, advertisers, third-party game or content developers and affiliated third-party sites); Apple’s iOS (application developers and users); Google’s Android oper- ating system (handset manufacturers, application developers and users); Sony’s PlayStation and Microsoft’s Xbox gaming consoles (game developers and users); American Express, PayPal and Square (merchants and consumers); shopping malls (retail stores and consumers); Fandango (cin- emas and consumers); and Ticketmaster (event venues and consumers). 1

THE LEADING QUESTION

What are
some of the
strategic
issues that
multisided
platforms
(MSPs) face?

FINDINGS Decisions need to be made about governance, plat- form design, pricing and number of sides. No side of the platform will join without the other or others. Most MSPs subsi- dize at least one side of their platform.

Strategic Decisions for

Multisided Platforms

Multisided platforms such as eBay and Facebook create value

by enabling interactions between two or more customer groups.

But building and managing a winning platform isn’t easy.

BY ANDREI HAGIU

SLOANREVIEW.MIT WINTER 2014 MIT SLOAN MANAGEMENT REVIEW 73

costs when they add users. 7 Economies of scale can raise significant barriers to entry. For instance, the Microsoft Windows operating system has huge economies of scale due to its large up-front devel- opment costs. 8 The combination of these economies of scale with strong cross-side network effects be- tween users and application developers has made Windows one of the most valuable franchises in business history, and explains why its position has been so hard to assail for more than 30 years.

STRATEGY CHALLENGE NO. 1:

How Many Sides to
Bring on Board?

The first basic question that executives of any would-be MSP should ask is this: How many sides should we bring on board our platform? In some cases, the answer is obvious and constrained by the choice of industry; for instance, eBay did not have to think too hard before identifying buyers and sell- ers as its relevant sides. Sometimes, however, MSPs face a real choice when it comes to the number and identity of the sides to attract. The following examples illustrate some of the pros and cons of courting more versus fewer sides: •LinkedIn, the world’s leading professional networking service, currently runs a three-sided platform that connects individual users (profes- sionals), recruiters and advertisers. The company derives significant revenues from all three sides; by the end of 2011, 20% of revenues came from pre- mium subscriptions, 30% from advertising solutions and 50% from recruiting solutions. 9 The company is currently attempting to attract two ad- ditional sides: corporate users (company HR departments that would set up LinkedIn profiles to interact with their employees) and application de- velopers. The challenge is that some individual users might not welcome the presence of corporate users (their employers) and that applications would have to be strictly restricted to a professional context (in other words, no Facebook-style games). Thus, while adding two more sides could poten- tially help LinkedIn grow, it also increases the risk of friction between the multiple sides and thereby LinkedIn’s costs of operation. •In the personal computer industry, Microsoft runs Windows as a three-sided platform, connecting

users, third-party application developers (such as Adobe and Intuit) and third-party hardware man- ufacturers (OEMs such as Dell, Hewlett-Packard and Toshiba). In contrast, Apple has always stuck to a two-sided model — users and application devel- opers — while producing its own hardware. 10 Microsoft’s strategy generated a larger ecosystem, which overwhelmed Apple’s and relegated Macin- tosh computers to a much smaller PC market share than Windows-based PCs, despite Macintosh’s al- legedly superior design. •A similar battle is now under way in the smart- phone industry between Google’s three-sided Android platform and Apple’s two-sided iOS. At the end of 2012, Android devices accounted for 70% of the smartphone market share worldwide, whereas the iPhone had a 21% market share. 11 The two platforms were essentially tied on the devel- oper side, with more than 800,000 applications available on each. 12 However, the iOS platform re- mains more profitable for third-party developers than Android, perhaps because Apple’s devices typically command higher consumer loyalty and because iPhone users tend to spend more on apps than Android users do. •When Microsoft first sought to enter the video game industry with its Xbox, which launched in 2001, it failed in its attempt to “copy and paste” its three-sided platform model from the PC industry. Hardware manufacturers like Dell declined Micro- soft’s proposal to produce Xbox consoles in exchange for a licensing fee, pointing out that video game consoles are sold below cost and money is made through the sale of games, and that it would

ABOUT THE RESEARCH This article is part of the author’s broader research agenda on multisided platform business models. It draws on more than 10 in-depth case studies developed as teaching vehicles during the past five years; direct advisory work with several technology companies (startups as well as large incum- bents) seeking to implement multisided platform strategies; and formal economic modeling. My case studies were field-based and involved one or two days of interviews with top management teams. They aimed to (1) iden- tify the price and especially nonprice strategic instruments that multisided businesses have at their disposal, and (2) formulate strategic options for dealing with challenges specific to multisided platforms, such as solving the chicken-and-egg problem and managing conflicting interests among various sides. My formal modeling work aims to capture the fundamental mecha- nisms at play in multisided businesses and provide predictions of optimal strategies. Predictions are then compared and reconciled with insights de- rived from case studies and advisory work.

74 MIT SLOAN MANAGEMENT REVIEW WINTER 2014 SLOANREVIEW.MIT

####### STRATEGY

therefore be impossible for any standalone hard- ware OEM to make positive margins in the video game industry. As a result, Microsoft had to pro- duce the consoles for the Xbox itself (as Nintendo and Sony do) and thus conform to the two-sided platform model that had prevailed in the industry for more than 15 years. Looking at these examples, the trade-off involved in choosing whether to attract more or fewer sides becomes apparent. More sides lead to potentially larger cross-side network effects (as with Windows), larger scale and potentially diversified sources of rev- enues (as with LinkedIn). But there are at least two good reasons for staying with fewer sides. First, it may not be economically viable for one (or several) sides to exist independently. As described above, console hardware production cannot be profitable as a separate entity in the video game industry, which means that it has to be integrated with the same entity as the console operating system. Second, even if attracting many sides is possible, doing so carries the risk of creating too much complexity and even conflicts of interest between the multiple sides and the MSP (as with LinkedIn’s efforts to attract em- ployers as a new side). Adding more sides can also cause a “lowest com- mon denominator” issue, in that the need to please many different and heterogeneous platform con- stituents greatly constrains an MSP’s ability to innovate by introducing truly ground-breaking features. Apple’s control over its own Macintosh hardware limits scale but allows Apple to produce higher quality hardware-software systems. In contrast, Microsoft Windows has always been con- strained by its OEM partners. In an interesting and recent shift, Microsoft has moved into hardware with its Surface tablet and acquisition of Nokia’s handset business. These events could arguably be interpreted as an implicit admission that Micro- soft’s long-standing three-sided model is reaching its limits. Finally, even if it makes sense to attract more sides in the long run, some MSPs find it easier to solve the initial chicken-and-egg problem by start- ing with fewer sides and at least partially vertically integrating into some of the “missing” sides. For ex- ample, Palm started off essentially as a one-sided product company when it launched its Pilot PDA

device in 1996 before turning it into a two-sided, then three-sided, platform by attracting third- party application developers and PDA hardware licensees. 13 In another example, all major video game console manufacturers now operate their own development studios in order to produce first- party games (content) exclusive to their respective consoles, which is critical at every new console launch. 14 Furthermore, partial vertical integration presents the opportunity to reap higher returns by owning some of the most profitable complemen- tary products or services. But such selective vertical integration might be a disincentive for third-party players to join if they perceived a risk of competi- tion from the MSP owner.

STRATEGY CHALLENGE NO. 2:
Multisided Platform Design

MSPs can encompass a tremendous variety of functionalities and features that reduce search costs (Airbnb and Match provide search function- ality based on desirable characteristics), transaction costs (eBay offers buyers and sellers the ability to settle transactions using PayPal) or product development costs (Sony provides application pro- gramming interfaces and development kits that facilitate game development for the PlayStation 3). For most of these features, the decision whether to include them is amenable to a straightforward cost-benefit analysis: If the cost of building and implementing is less than the value created for the multiple sides served, include them. Nevertheless, there is still scope for expensive mistakes. For instance, eBay’s acquisition of PayPal in 1999 greatly reduced transaction costs between its buyers and sellers by offering a reliable and con- venient way to settle transactions. In the first quarter of 2013, the PayPal unit generated $1 bil- lion of the $3 billion in revenues for eBay as a whole. 15 In contrast, eBay’s 2005 acquisition of Skype created much less value for buyers and sellers than the price paid ($2 billion). Many users were turned off by the availability of voice communica- tions, which they viewed as putting unnecessary pressure on the comfortable anonymity of Internet transactions. Two years later, eBay had to write off $1 billion related to the Skype acquisition. 16 The most difficult MSP design decisions are

76 MIT SLOAN MANAGEMENT REVIEW WINTER 2014 SLOANREVIEW.MIT

####### STRATEGY

the first and dominant focus of the economics and strategy work on MSPs to date. 22 The pricing prin- ciples most useful to business executives are summarized below: 1. For each group, charge a higher price when the group in question has less price sensitivity. This simple pricing principle applies to any prod- uct or service. Here, it relies on treating each side of a multisided platform independently of the others. The price sensitivity on any given side of an MSP can be estimated by the availability of substitute services — or simply by the bargaining power that the MSP has over that particular participant group. 2. If there is no priced transaction between the sides, then charge more to the side that stands to benefit more from the presence of the other side or sides. The logic behind this principle is specific to MSPs, but also straightforward. For example, business conference organizers typically charge attendees but not invited speakers. 3. If there is a priced transaction between two sides, then charge more to the side that can extract more value from the other side. If side A gets a particularly good deal from side B in a mon- etary transaction, the MSP should charge more to side A in order not to excessively penalize side B; otherwise, side B might not derive enough value from the MSP to warrant participation. For instance, OpenTable offers a Web-based service matching diners with restaurants. It charges restau- rants a fee to book online reservations and charges nothing to consumers. The logic is that restaurants derive significant value from diners’ visits by selling them full-priced meals. MSPs should choose their pricing structures so as to optimally balance value extraction and value creation on their multiple sides. In general, customer groups that derive higher value should be charged more.

STRATEGY CHALLENGE NO. 4:

Multisided Platform
Governance Rules

As MSPs create value by facilitating interactions be- tween third parties, a key part of their strategy should be some regulation of third-party actions, which clearly affect the value of the MSP’s entire ecosystem and customer proposition. 23 MSPs can regulate their various customers by resorting to

nonprice governance rules , which fall into two major categories: - Rules regulating access to the MSP: Who is allowed to join? - Rules regulating interactions on the MSP: What are the various sides allowed to do? There is considerable variance across MSPs in terms of how loose (or tight) their governance rules are — even within the same industry, as seen below: •Match and eHarmony are two of the lead- ing online dating services in the United States. 24 Match places minimal restrictions on who can sign up and how its members interact; eHarmony has some of the tightest governance rules among online matchmaking services, for both access and interactions. It screens applicants by requiring them to complete a questionnaire of approximately 250 questions and then refusing membership to some applicants, even if they are willing to pay the membership fee. 25 Once granted admission, eHarmony’s MSP members are not allowed to view profiles and communicate freely. Instead, the com- pany uses a matching algorithm to generate potential matches for every member, and each member can communicate only with her or his potential matches. Furthermore, communication is initially guided by eHarmony’s questions unless both members agree to “fast track” to open communication. •In 1983, the video game market crashed, mainly because Atari — the dominant console manufac- turer at the time — had failed to develop a technology for locking out unauthorized games. Opportunistic developers, wanting to take advantage of the popu- larity of Atari’s console to make quick profits, flooded the market with poor-quality games. This, combined with a lack of information about game quality (at the time, there were almost no specialized game review magazines), led to a collapse of game and console prices. Not surprisingly, when Nintendo reignited the market with its Nintendo Entertain- ment System console, it put in place draconian governance rules: Any individual game developer was allowed to publish no more than five games a year (each of which was carefully reviewed by Nin- tendo), and developers had to buy cartridges from Nintendo, so that the latter also effectively controlled sales of each game. As a result of an antitrust investi- gation in the early 1990s and competition from Sega,

SLOANREVIEW.MIT WINTER 2014 MIT SLOAN MANAGEMENT REVIEW 77

which employed more liberal governance rules, Nin- tendo subsequently abandoned most of its restrictions. One exception was the screening of third-party games, which all major console manu- facturers still do today, although Nintendo remains a stricter MSP than Sony and Microsoft. •In the smartphone market, the two leading MSPs differ significantly in their governance rules. Apple places relatively tight restrictions on third- party developers for its iOS two-sided platform, while Google is much more liberal with respect to developers for its three-sided Android platform. For example, Google allows developers to use a va- riety of third-party tools in building their Android apps and accepts most new apps. But developers for Apple’s iOS are restricted to a fixed set of Apple- supplied tools. Furthermore, approval of new apps takes several weeks in Apple’s iPhone App Store, and Apple routinely rejects applications that it does not deem of satisfactory quality or simply a “good fit” for the iPhone. (Unsurprisingly, Apple’s criteria are viewed as arbitrary by some developers. 26 ) •Roppongi Hills, Tokyo’s best-known real-estate complex, functions as an MSP, bringing together office tenants, retail tenants (shops and restaurants, a hotel, a movie theater), residents and more than 40 million visitors a year. Mori Building Company, developer and manager of the complex, has put in place a set of unusually demanding policies for its retail tenants. For example, they are required to dif- ferentiate their offerings from their other storefronts outside Roppongi Hills by keeping the stores open later and selling unique merchandise, and they are also required to contribute financial and human resources to promotional activities spanning the entire complex. 27 At a high level, an MSP’s choice of tighter gover- nance rules reflects a trade-off of quantity in favor of quality. Indeed, the strength of cross-side net- work effects on an MSP is not solely determined by

the number of members on its respective sides and the number of interactions they engage in, but also by their quality. The benefits of higher quality have to be weighed against the costs of implementing tighter governance rules. These costs can be technological (such as designing and including security chips for video game consoles to lock out unauthorized games) or operational (such as analyzing the profiles of individual applicants to eHarmony’s service). Thus, if quantity “crowds out” quality to a limited extent, some MSPs might find it optimal to do away with costly governance rules or to “out- source” their enforcement to users. For instance, e-commerce sites such as Airbnb and eBay have put in place rating systems for buyers and sellers, which tend to keep both sides honest. Generally speaking, some form of MSP gover- nance is indispensable. MSP executives should ask: What are the “market failures” that would prevent our ecosystem from functioning properly (or even lead to its collapse) and that we cannot eliminate through pricing? As discussed in the previous section, MSPs can, to a certain extent, correct imbalances in supply and demand or relative bargaining power by adjust- ing their pricing structures. Furthermore, pricing can sometimes have additional governance benefits, such as restricting entry of undesirable constituents. For example, the per game copy royalty charged by video game console makers to independent game developers serves not just as the console makers’ main revenue stream but also as a disincentive for low-quality game developers to participate. There are three potential sources of market fail- ures that warrant active governance by the MSP. First, insufficient information and transparency in the market with respect to the quality of the goods and services exchanged through the MSP may lead to a “lemons market failure,” in which low-quality suppliers drive out high-quality ones and the market

Multisided platform executives should ask: What are the

‘market failures’ that would prevent our ecosystem from

functioning properly (or even lead to its collapse) and that

we cannot eliminate through pricing?

SLOANREVIEW.MIT WINTER 2014 MIT SLOAN MANAGEMENT REVIEW 79

clear that this ambitious four-sided vision was off the mark. The key issue was that the content-pro- vider side (large publishers in particular) viewed Brightcove as competing against their efforts to at- tract consumers and advertisers to their websites. Furthermore, Brightcove discovered that it was very hard to allocate sufficient resources to serve four different types of customers simultaneously. The good news is that the difficulty of an MSP business does not necessarily rule out the possibil- ity of building a solid non-MSP business. By late 2008, Brightcove had almost entirely abandoned its consumer-facing portal as well as its advertising and syndication marketplaces and had decided to focus simply on one side, supplying video publish- ing tools to content providers. The company went public in February 2012 and had a market cap of more than $400 million at the end of October 2013. This is a respectable valuation, but not exactly what Brightcove initially had in mind. After all, Airbnb was valued at about $2 billion in its private fund- ing round in October 2012. That’s the gold at the end of the MSP rainbow that many seek.

Andrei Hagiu is an associate professor in the strategy group at the Harvard Business School in Boston. Comment on this article at sloanreview.mit/x/55225, or contact the author at smrfeedback@mit.

REFERENCES 1. MSPs are a straightforward generalization of the two- sided platform — from two sides to multiple sides — as defined in Boudreau and Lakhani (2009). Boudreau and Lakhani’s “integrator platforms” and “product platforms” are not MSPs. Integrator platforms do not enable direct interactions; instead, they take full control and ownership of products from “outside innovators” (suppliers) before selling them to customers. Thus, they are equivalent to resellers as defined by Hagiu and Wright (2013). Mean- while, product platforms (for example, Gore-Tex) do not have any relationship with customers: only outside inno- vators affiliate with such platforms. MSPs include some but not all the “industry platforms”

studied by Gawer and Cusumano (2008). Many industry platforms, such as Windows and PlayStation 3, are MSPs because they enable direct interactions between users and game or application developers. In particular, my re- quirement of direct interactions is aligned with the notion that industry platforms do not fully control what third par- ties do or build on their platforms. On the other hand, some industry platforms are not MSPs: they are equiva- lent to the product platforms in Boudreau and Lakhani (2009). One example is the electronic ink technology developed by E Ink, which is the key component in Amazon’s Kindle and other e-readers. E Ink functions merely as a component supplier to Amazon and others. Note, however, that the Kindle is an MSP: It allows Kindle users to buy and read e-books supplied by independent publishers. Both sides (users and publishers) affiliate with Amazon’s Kindle, not with E Ink. Principles for dethroning incumbent platforms apply to MSPs as well as to non- MSP product platforms, such as E Ink. See K. Boudreau and K. Lakhani, “How to Manage Outside Innovation,” MIT Sloan Management Review 50, no. 4 (summer 2009): 68-76; A. Hagiu and J. Wright, “Do You Really Want to Be an eBay?” Harvard Business Re- view 91, no. 3 (March 2013): 102-108; A. Gawer and M. Cusumano, “How Companies Become Platform Lead- ers,” MIT Sloan Management Review 49, no. 2 (winter 2008): 28-35; and F. Suarez and J. Kirtley, “Dethroning an Existing Platform,” MIT Sloan Management Review 53, no. 4 (summer 2012): 35-40. 2. This is distinct from one-sided network effects (also known as direct network effects), which occur when the value to a customer increases with the number of other customers on the same side (or of the same type) that par- ticipate. One-sided network effects can be exhibited by products or services that are not MSPs. For example, Skype exhibits one-sided network effects but is not a MSP. Furthermore, some MSPs exhibit both one-sided and cross-side network effects. For instance, Facebook creates one-sided network effects among its users and cross-side network effects between users and app developers. 3. For a more detailed discussion of cross-side network effects for both MSPs and non-MSPs, see A. Hagiu and J. Wright, “Multi-Sided Platforms,” working paper no. 12- 024, Harvard Business School, Boston, October 2011. 4. “Switching costs” refers to the costs incurred by users to abandon an MSP and switch to a competing MSP. The costs incurred by MSP users who do not switch MSPs but also join a competing MSP are known as “multihom- ing costs.” See T. Eisenmann, G. Parker and M. Van Alstyne, “Strategies for Two-Sided Markets,” Harvard Business Review 84, no. 10 (October 2006): 92-101. Also see A. Hagiu and D. Yoffie, “Network Effects,” in “The

Airbnb was valued at about $2 billion in its private funding

round in October 2012. That’s the gold at the end of the

multisided platform rainbow that many seek.

80 MIT SLOAN MANAGEMENT REVIEW WINTER 2014 SLOANREVIEW.MIT

####### STRATEGY

Palgrave Encyclopedia of Strategic Management,” ed. M. Augier and D. Teece, August 2013, palgraveconnect. 5. D. MacMillan, “LivingSocial Falls to a Quarter of 2011 Value in Latest Funding,” February 22, 2013, bloomberg. 6. S. Raice and S. Woo, “Groupon’s Boston Problem: Copycats,” Wall Street Journal, July 8, 2011. 7. Exceptions arise when MSPs need to provide addi- tional services (such as customer support) that do not scale well or may even lead to diseconomies of scale. 8. See D. Einstein, “Microsoft Betting BIG on Cloud With Windows 8 and Tablets,” October 11, 2012, forbes. 9. D. Yoffie and L. Kind, “LinkedIn Corporation, 2012,” Harvard Business School case no. 713-420 (Boston: Harvard Business School Publishing, 2012). 10. Apple briefly flirted with the three-sided model in the mid-1990s but discovered that its third-party OEM licensees did not help make any dent in the market share of Windows-based PCs and instead cannibalized Apple’s own sales. See D. Yoffie and M. Slind, “Apple Inc., 2008,” Harvard Business School case no. 708-480 (Boston: Harvard Business School Publish- ing, 2008). 11. H. McCracken, “Who’s Winning, iOS or Android? All the Numbers, All in One Place,” April 16, 2013, techland.time. 12. Ibid. 13. D. Evans, A. Hagiu and R. Schmalensee, “Invisible Engines: How Software Platforms Drive Innovation and Transform Industries” (Cambridge, Massachusetts: MIT Press, 2006). 14. A. Hagiu and D. Spulber, “First-Party Content and Co- ordination in Two-Sided Markets,” Management Science 59, no. 4 (April 2013): 933-949. 15. “eBay Inc. Reports Strong First-Quarter 2013 Re- sults,” April 17, 2013, investor.ebayinc. 16. K. Regan, “Skype Write-Off Has eBay Seeing Red,” October 18, 2007, ecommercetimes. 17. D. Evans and R. Schmalensee, “The Industrial Organization of Markets with Two-Sided Platforms,” Competition Policy International 3, no. 1 (Spring 2007): 150-179. 18. A. Hagiu and B. Jullien, “Why Do Intermediaries Di- vert Search?,” RAND Journal of Economics 42, no. 2 (summer 2011): 337-362; and A. Hagiu and B. Jullien, “Search Diversion and Product Competition,” working paper no. 11-124, Harvard Business School, Boston, September 24, 2013. 19. N. Wingfield and J. Angwin, “Microsoft Adds Do-Not- Track Tool to Browser,” Wall Street Journal, March 14, 2011. 20. I. Steiner, “eBay Discontinues AdCommerce Ad Pro- gram for Sellers,” July 1, 2010, ecommercebytes .com. 21. Schmalensee (2011) provides an insightful analysis of

the possible economic causes underlying the prevalence of such highly skewed pricing structures. He shows that they are not necessarily the result of profit non-concavi- ties, as was suggested by Bolt and Tieman (2008), but can arise due to differences in demand structures across the multiple sides of an MSP. See R. Schmalensee, “Why Is Platform Pricing Generally Highly Skewed?,” Review of Network Economics 10, no. 4 (2011): 1-11; and W. Bolt and A. Tieman, “Heavily Skewed Pricing in Two-Sided Markets,” International Journal of Industrial Organization 26, no. 5 (2008): 1250-1255. 22. M. Armstrong, “Competition in Two-Sided Markets,” RAND Journal of Economics 37, no. 3 (autumn 2006): 668-691; B. Caillaud and B. Jullien, “Chicken and Egg: Competition Among Intermediation Service Providers,” RAND Journal of Economics 34, no. 2 (summer 2003): 309-328; A. Hagiu, “Two-Sided Platforms: Product Variety and Pricing Structures,” Journal of Economics and Man- agement Strategy 18, no. 4 (winter 2009): 1011-1043; J.-C. Rochet and J. Tirole, “Platform Competition in Two- Sided Markets,” Journal of the European Economic Association 1, no. 4 (June 2003): 990-1029; and J.-C. Rochet and J. Tirole, “Two-Sided Markets: Where We Stand,” RAND Journal of Economics 37, no. 3 (autumn 2006): 645-666. 23. K. Boudreau and A. Hagiu, “Platform Rules: Multi- Sided Platforms as Regulators,” in “Platforms, Markets and Innovation,” ed. Annabelle Gawer (Northampton, Massachusetts: Edward Elgar, 2010); and Evans and Schmalensee, “Industrial Organization of Markets.” 24. A. Levy, “eHarmony Founder Breaks Up with Investors to Reboot,” December 3, 2012, bloomberg. 25. M. Piskorski, J. Mikolaj, H. Halaburda and T. Smith, “eHarmony,” Harvard Business School case no. 709- (Boston: Harvard Business School Publishing, 2008). 26. S. Kovach, “Frustration Builds with Apple’s Inconsis- tent Rules for App Developers,” April 13, 2013, www .businessinsider; and P. Viswanathan, “Android OS Vs. Apple iOS: Which Is Better for Developers?” May 24, 2011, About. 27. A. Elberse, A. Hagiu and M. Egawa, “Roppongi Hills: City Within a City,” Harvard Business School case no. 707-431 (Boston: Harvard Business School Publishing, 2008). 28. Boudreau (2012) provides compelling evidence of this phenomenon in the context of handheld-computing MSPs; see K. Boudreau, “Let a Thousand Flowers Bloom? An Early Look at Large Numbers of Software App Developers and Patterns of Innovation,” Organization Sci- ence 23, no. 5 (September-October 2012): 1409-1427. 29. A. Hagiu and D. Yoffie, “Brightcove, Inc. in 2007,” Harvard Business School case no. 712-424 (Boston: Har- vard Business School Publishing, 2011); A. Hagiu and N. Fisher, “Brightcove, Inc. (B),” Harvard Business School case no. 713-436 (Boston: Harvar d Business School Pub- lishing, 2012).

Reprint 55225. Copyright © Massachusetts Institute of Technology, 2014. All rights reserved.

Reproduced with permission of the copyright owner. Further reproduction prohibited without
permission.
Was this document helpful?

Strategic decisions for multi-sided platforms

Was this document helpful?
REPRINT NUMBER 55225
WINTER 2014 VOL.55 NO.2
Strategic Decisions for
Multisided Platforms
By Andrei Hagiu
Please note that gray areas refl ect artwork that has been
intentionally removed. The substantive content of the article
appears as originally published.