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RRL- Online- Games- Addiction-AND- Mental- Health
Course: Komunikasyon sa Akademikong Filipino (FIL 103-3)
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University: Our Lady of Fatima University
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FOREIGN REVIEW OF RELATED LITERATURE
A longitudinal study found that Internet game addition/depression severity at an earlier time
positively predicted the depression/Internet game addition severity at a later time, which indicated that a
possible bidirectional relationship existed between online gamers' depression symptoms and addiction.
People cope with their emotional distress by playing online games, but the excessive use of online games
for a long time may separate individuals from real-life relationships, thus causing severer mental health
problems, such as depression.
Previous studies have consistently confirmed the connection between loneliness and online
game addiction. Prior research has indicated that, although playing online games may temporarily provide
an escape from the negative feelings associated with social deficiencies, excessive gaming does little to
facilitate the development or maintenance of real-life relationships.
The investigation on the potential effects of mobile game addiction and adolescence social
anxiety is of importance considering that approximately one third of adolescents meet the criteria for an
anxiety disorder. Some literature indicates that Internet addiction, smartphone addiction, and online game
addiction were all associated with an individual's social anxiety. Individuals with a serious tendency for
online gaming addiction have significantly higher social anxiety levels than those who use online games
normally.
As immediately evolving technological applications, games and simulations are already widely
combined in the traditional educational process. They are deployed generally in the field of education,
with an existing body of work examining the similarity between games and education (Yang, Chen, &
Jeng, 2010; Chiang, Lin, Cheng, & Liu, 2011). In recent years, digital or web-based games have
increasingly supported learning. In the context of online education, this research area attracts a serious
amount of interest from the scientific and educational community, for example tutors, students and game
designers. With the growing expansion of technology, instructors and those who create educational policy
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