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Effects of mobile legends research final document 2 math final na talaga
Course: Psychology (101)
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University: Pamantasan ng Lungsod ng Maynila
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Chapter 1
INTRODUCTION
Rationale of the Study
As time pass by, technology continues to evolve. Because of technology, new
things were created ,one of these things are mobile games. Moblie game are games
played on a feature phone,smartphone,tablet,smartwatch,portable media player or
graphing calculator. One of the most played game these days is Mobile Legends.
Mobile Legends is created by China developer Moontoon Technology. It is a game
designed which is only for phone. This game has two opposing teams to defend the fort
so as not taken over the opponent. According to Benny(2018) playing mobile games
can cause loss of productivity, one may not play for hours in a row, but probably doing it
several times a day, take a couple of minutes just to check the game or complete a
simple action instead of concentrating on the task one is doing. It sounds inoffensive but
these dozens of mictransactions add up over the day or week and cause a lot of wasted
time. Since the time mobile legend was released many teenagers were hook in playing
this game. Indeed the vast majority of psychological research on the effects of gaming
has been focused on its negative impact: the potential harm related to agression,
addiction, and depression. It is likely that this fucos will not diminish in the near future, in
part because of the enormous media attention garnered when mass killings are
associated with youth who play violent video games (Ferguson 2007).
But on the other hand, according to Pellis (2007) nueroscientific research with rats
suggest specific brain mechanisms that help explain how play fighting in particular leads
to the development of social competence. Gottman(1986) proposed that by context
tough which themes of power and dominance, aggression, nurturance, anxiety, pain,
loss, growth, and joy can be enacted productively. For example, in his qualitative
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